Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / extern / bullet2 / src / BulletCollision / CollisionShapes / btScaledBvhTriangleMeshShape.cpp
index 845a5e3005d031ba621077b47c9c7eef79717a9b..2b81a02b557b02fd3bc5fea1a10d18b8a79bd41e 100644 (file)
@@ -117,5 +117,5 @@ const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
 void   btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
 {
        ///don't make this a movable object!
-       btAssert(0);
+//     btAssert(0);
 }