Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
[blender.git] / intern / CMakeLists.txt
index b7aff03a7105e294a392b57f2dccf20fe32fedb6..43e5b6bff3e443cfc3e508241cd9d518d83e51a9 100644 (file)
 add_subdirectory(string)
 add_subdirectory(ghost)
 add_subdirectory(guardedalloc)
+add_subdirectory(libmv)
 add_subdirectory(memutil)
 add_subdirectory(opencolorio)
 add_subdirectory(mikktspace)
-add_subdirectory(raskter)
+add_subdirectory(glew-mx)
+add_subdirectory(eigen)
 
 if(WITH_AUDASPACE)
        add_subdirectory(audaspace)
@@ -48,10 +50,6 @@ if(WITH_MOD_SMOKE)
        add_subdirectory(smoke)
 endif()
 
-if(WITH_MOD_BOOLEAN)
-       add_subdirectory(bsp)
-endif()
-
 if(WITH_IK_SOLVER)
        add_subdirectory(iksolver)
 endif()
@@ -76,12 +74,8 @@ if(WITH_BULLET)
        add_subdirectory(rigidbody)
 endif()
 
-if(WITH_COMPOSITOR)
-       add_subdirectory(opencl)
-endif()
-
-if(WITH_OPENNL)
-       add_subdirectory(opennl)
+if(WITH_OPENSUBDIV)
+       add_subdirectory(opensubdiv)
 endif()
 
 # only windows needs utf16 converter
@@ -89,3 +83,6 @@ if(WIN32)
        add_subdirectory(utfconv)
 endif()
 
+if(WITH_OPENVDB)
+       add_subdirectory(openvdb)
+endif()