code cleanup: use const events for modal and invoke operators.
[blender.git] / source / blender / editors / sound / sound_ops.c
index eb138bfeeef975a29f648ebb21c6aa8bf9c9e30d..d25fd00514c1bbab0605ac1ffa55321bab75a6af 100644 (file)
@@ -160,7 +160,7 @@ static int sound_open_exec(bContext *UNUSED(C), wmOperator *op)
 
 #endif
 
-static int sound_open_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int sound_open_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 {
        if (RNA_struct_property_is_set(op->ptr, "filepath"))
                return sound_open_exec(C, op);
@@ -439,7 +439,7 @@ static int sound_mixdown_check(bContext *UNUSED(C), wmOperator *op)
 
 #endif // WITH_AUDASPACE
 
-static int sound_mixdown_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int sound_mixdown_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 {
        if (RNA_struct_property_is_set(op->ptr, "filepath"))
                return sound_mixdown_exec(C, op);
@@ -747,7 +747,7 @@ static int sound_unpack_exec(bContext *C, wmOperator *op)
        return OPERATOR_FINISHED;
 }
 
-static int sound_unpack_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
+static int sound_unpack_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
 {
        Editing *ed = CTX_data_scene(C)->ed;
        bSound *sound;