2nd try to merge sim_physics with trunk rev 19825
[blender.git] / projectfiles_vc9 / gameengine / physics / PHY_Physics / PHY_Bullet / PHY_Bullet.vcproj
index e6991592d4028f1500219b694ac8a7d9c26cdaa7..7901dfb9d1bcbc86d13f9fe3325598b9d1661ecf 100644 (file)
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+                       Name="Win32"
+               />
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+               <Configuration
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
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+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+                       <Tool
+                               Name="VCPreBuildEventTool"
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+                               Name="VCCustomBuildTool"
+                       />
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+                               Name="VCXMLDataGeneratorTool"
+                       />
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+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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+                               Name="VCPreLinkEventTool"
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+                               Name="VCLibrarianTool"
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+                               Name="VCFxCopTool"
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+                               Name="VCPostBuildEventTool"
+                       />
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+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
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+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
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+                               ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
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+                               Detect64BitPortabilityProblems="true"
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+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
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+                               Name="VCResourceCompilerTool"
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+                               Name="VCPreLinkEventTool"
+                       />
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+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
+                       <Tool
+                               Name="VCXDCMakeTool"
+                       />
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+                               Name="VCBscMakeTool"
+                       />
+                       <Tool
+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="true"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                       />
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+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+                       />
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+                               Name="VCALinkTool"
+                       />
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+                               Name="VCXDCMakeTool"
+                       />
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+                               Name="VCBscMakeTool"
+                       />
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+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
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+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="false"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
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+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
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+                               Name="VCManagedResourceCompilerTool"
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+                               Name="VCPreLinkEventTool"
+                       />
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+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Bullet.lib"
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+                       />
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+                               Name="VCXDCMakeTool"
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+                               Name="VCBscMakeTool"
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+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
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+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+                               Name="VCXMLDataGeneratorTool"
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+                               Name="VCMIDLTool"
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