2nd try to merge sim_physics with trunk rev 19825
[blender.git] / projectfiles_vc9 / gameengine / physics / PHY_Physics / PHY_Physics.vcproj
index 5441c5bd4f1147518c49510eec163baaeee1af8a..b2cb70b3384ddfc8be683350dde7c15a45a20978 100644 (file)
-<?xml version="1.0" encoding="Windows-1252"?>\r
-<VisualStudioProject\r
-       ProjectType="Visual C++"\r
-       Version="9,00"\r
-       Name="PHY_Physics"\r
-       ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"\r
-       RootNamespace="PHY_Physics"\r
-       TargetFrameworkVersion="131072"\r
-       >\r
-       <Platforms>\r
-               <Platform\r
-                       Name="Win32"\r
-               />\r
-       </Platforms>\r
-       <ToolFiles>\r
-       </ToolFiles>\r
-       <Configurations>\r
-               <Configuration\r
-                       Name="Blender Debug|Win32"\r
-                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"\r
-                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"\r
-                       ConfigurationType="4"\r
-                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
-                       UseOfMFC="0"\r
-                       ATLMinimizesCRunTimeLibraryUsage="false"\r
-                       CharacterSet="2"\r
-                       >\r
-                       <Tool\r
-                               Name="VCPreBuildEventTool"\r
-                       />\r
-                       <Tool\r
-                               Name="VCCustomBuildTool"\r
-                       />\r
-                       <Tool\r
-                               Name="VCXMLDataGeneratorTool"\r
-                       />\r
-                       <Tool\r
-                               Name="VCWebServiceProxyGeneratorTool"\r
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-                               Name="VCMIDLTool"\r
-                       />\r
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-                               Name="VCCLCompilerTool"\r
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-                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"\r
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-                               SuppressStartupBanner="true"\r
-                               DebugInformationFormat="3"\r
-                               CompileAs="0"\r
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-                       <Tool\r
-                               Name="VCManagedResourceCompilerTool"\r
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-                               Name="VCResourceCompilerTool"\r
-                               PreprocessorDefinitions="_DEBUG"\r
-                               Culture="1033"\r
-                       />\r
-                       <Tool\r
-                               Name="VCPreLinkEventTool"\r
-                       />\r
-                       <Tool\r
-                               Name="VCLibrarianTool"\r
-                               OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"\r
-                               SuppressStartupBanner="true"\r
-                       />\r
-                       <Tool\r
-                               Name="VCALinkTool"\r
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-                               Name="VCXDCMakeTool"\r
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-                               Name="VCBscMakeTool"\r
-                       />\r
-                       <Tool\r
-                               Name="VCFxCopTool"\r
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-                               Name="VCPostBuildEventTool"\r
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-               </Configuration>\r
-               <Configuration\r
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-                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"\r
-                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"\r
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-                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
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-                       >\r
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-                               Name="VCMIDLTool"\r
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-                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"\r
-                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"\r
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-                               OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"\r
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-                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
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-                       <Tool\r
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-                               OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Physics.lib"\r
-                               SuppressStartupBanner="true"\r
-                       />\r
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-                               Name="VCFxCopTool"\r
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-                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"\r
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-                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
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-                       ATLMinimizesCRunTimeLibraryUsage="false"\r
-                       CharacterSet="2"\r
-                       >\r
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-                               Name="VCMIDLTool"\r
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-                               BasicRuntimeChecks="3"\r
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-                               Name="VCPreLinkEventTool"\r
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-                               Name="VCALinkTool"\r
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-                               Name="VCPostBuildEventTool"\r
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-                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"\r
-                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"\r
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-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h"\r
-                               >\r
-                       </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"\r
-                               >\r
-                       </File>\r
-               </Filter>\r
-       </Files>\r
-       <Globals>\r
-       </Globals>\r
-</VisualStudioProject>\r
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+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="9,00"
+       Name="PHY_Physics"
+       ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+       RootNamespace="PHY_Physics"
+       TargetFrameworkVersion="131072"
+       >
+       <Platforms>
+               <Platform
+                       Name="Win32"
+               />
+       </Platforms>
+       <ToolFiles>
+       </ToolFiles>
+       <Configurations>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="true"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"
+                       />
+                       <Tool
+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
+                       <Tool
+                               Name="VCXDCMakeTool"
+                       />
+                       <Tool
+                               Name="VCBscMakeTool"
+                       />
+                       <Tool
+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
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+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+                               StringPooling="true"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="true"
+                               DefaultCharIsUnsigned="true"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="true"
+                               CompileAs="0"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"
+                       />
+                       <Tool
+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
+                       <Tool
+                               Name="VCXDCMakeTool"
+                       />
+                       <Tool
+                               Name="VCBscMakeTool"
+                       />
+                       <Tool
+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+                               StringPooling="true"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="true"
+                               DefaultCharIsUnsigned="true"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="true"
+                               CompileAs="0"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"
+                       />
+                       <Tool
+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
+                       <Tool
+                               Name="VCXDCMakeTool"
+                       />
+                       <Tool
+                               Name="VCBscMakeTool"
+                       />
+                       <Tool
+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="true"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"
+                       />
+                       <Tool
+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
+                       <Tool
+                               Name="VCXDCMakeTool"
+                       />
+                       <Tool
+                               Name="VCBscMakeTool"
+                       />
+                       <Tool
+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
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+                               SuppressStartupBanner="true"
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+                               CompileAs="0"
+                       />
+                       <Tool
+                               Name="VCManagedResourceCompilerTool"
+                       />
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"
+                       />
+                       <Tool
+                               Name="VCPreLinkEventTool"
+                       />
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
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+                               Name="VCXDCMakeTool"
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+                               Name="VCBscMakeTool"
+                       />
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+                               Name="VCFxCopTool"
+                       />
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\blenplayer"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\blenplayer"
+                       ConfigurationType="4"
+                       InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="false"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                       />
+                       <Tool
+                               Name="VCCustomBuildTool"
+                       />
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"
+                       />
+                       <Tool
+                               Name="VCMIDLTool"
+                       />
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+                               Name="VCCLCompilerTool"
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+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
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+                               EnableFunctionLevelLinking="true"
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+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+                               ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
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+                               Name="VCManagedResourceCompilerTool"
+                       />
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+                       />
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+                               Name="VCPreLinkEventTool"
+                       />
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+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+                               SuppressStartupBanner="true"
+                       />
+                       <Tool
+                               Name="VCALinkTool"
+                       />
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+                               Name="VCXDCMakeTool"
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+                               Name="VCBscMakeTool"
+                       />
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+                               Name="VCFxCopTool"
+                       />
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+                               Name="VCPostBuildEventTool"
+                       />
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+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+                       >
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.cpp"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.cpp"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"
+                               >
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp"
+                               >
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+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl"
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+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"
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+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"
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+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"
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+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h"
+                               >
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"
+                               >
+                       </File>
+               </Filter>
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+       <Globals>
+       </Globals>
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