#include "BKE_editmesh.h"
#include "BKE_object_deform.h" /* own include */
#include "BKE_object.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
/** \name Misc helpers
object_defgroup_remove_edit_mode(ob, defgroup);
else
object_defgroup_remove_object_mode(ob, defgroup);
+
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
}
/**