BGE docs fix: link to the correct method name
[blender.git] / CMakeLists.txt
index 5654eb3289a73348f64131aac020063042d1288f..deafa90dbb54eb9435254e28f75346b18519c26b 100644 (file)
@@ -158,28 +158,30 @@ option_defaults_init(
        _init_SDL
        _init_FFTW3
        _init_GAMEENGINE
+       _init_OPENSUBDIV
 )
 
-# NOTE: for now use same defaults on all platforms...
-# in future we may want to tweak per-platform
-
 # customize...
-if (1)
+if (UNIX AND NOT APPLE)
        # some of these libraries are problematic on Linux
        # disable less important dependencies by default
-       set(_init_BUILDINFO                      OFF)
        set(_init_CODEC_FFMPEG                   OFF)
        set(_init_CYCLES_OSL                     OFF)
        set(_init_IMAGE_OPENEXR                  OFF)
        set(_init_IMAGE_REDCODE                  OFF)
        set(_init_INPUT_NDOF                     OFF)
        set(_init_JACK                           OFF)
-       set(_init_LIBMV_SCHUR_SPECIALIZATION     OFF)
        set(_init_OPENCOLLADA                    OFF)
        set(_init_OPENCOLORIO                    OFF)
        set(_init_SDL                            OFF)
        set(_init_FFTW3                          OFF)
-       set(_init_GAMEENGINE                     OFF)
+       set(_init_OPENSUBDIV                     OFF)
+elseif(WIN32)
+       set(_init_JACK                           OFF)
+elseif(APPLE)
+       set(_init_INPUT_NDOF                     OFF)
+       set(_init_JACK                           OFF)
+       set(_init_OPENSUBDIV                     OFF)
 endif()
 
 
@@ -230,7 +232,9 @@ option(WITH_COMPOSITOR         "Enable the tile based nodal compositor" ON)
 option(WITH_COMPOSITOR_WERROR  "Treat warnings as errors in compositor code" OFF)
 mark_as_advanced(WITH_COMPOSITOR_WERROR)
 
-option(WITH_OPENSUBDIV    "Enable OpenSubdiv for surface subdivision" OFF)
+option(WITH_OPENSUBDIV    "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV)
+option(WITH_SUBSURF_WERROR  "Treat warnings as errors in subsurf code" OFF)
+mark_as_advanced(WITH_COMPOSITOR_WERROR)
 
 # GHOST Windowing Library Options
 option(WITH_GHOST_DEBUG   "Enable debugging output for the GHOST library" OFF)
@@ -248,7 +252,13 @@ option(WITH_HEADLESS      "Build without graphical support (renderfarm, server m
 mark_as_advanced(WITH_HEADLESS)
 
 option(WITH_AUDASPACE    "Build with blenders audio library (only disable if you know what you're doing!)" ON)
+option(WITH_SYSTEM_AUDASPACE "Build with external audaspace library installed on the system (only enable if you know what you're doing!)" OFF)
 mark_as_advanced(WITH_AUDASPACE)
+mark_as_advanced(WITH_SYSTEM_AUDASPACE)
+
+if(NOT WITH_AUDASPACE)
+       set(WITH_SYSTEM_AUDASPACE OFF)
+endif()
 
 option(WITH_OPENMP        "Enable OpenMP (has to be supported by the compiler)" ON)
 
@@ -707,6 +717,34 @@ if(HAVE_STDBOOL_H)
        add_definitions(-DHAVE_STDBOOL_H)
 endif()
 
+if(WITH_AUDASPACE)
+       if(WITH_SYSTEM_AUDASPACE)
+               set(AUDASPACE_DEFINITIONS
+                       -DWITH_AUDASPACE
+                       -DWITH_SYSTEM_AUDASPACE
+                       "-DAUD_DEVICE_H=<AUD_Device.h>"
+                       "-DAUD_SPECIAL_H=<AUD_Special.h>"
+                       "-DAUD_SOUND_H=<AUD_Sound.h>"
+                       "-DAUD_HANDLE_H=<AUD_Handle.h>"
+                       "-DAUD_SEQUENCE_H=<AUD_Sequence.h>"
+                       "-DAUD_TYPES_H=<AUD_Types.h>"
+                       "-DAUD_PYTHON_H=<python/PyAPI.h>"
+               )
+       else()
+               set(AUDASPACE_C_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
+               set(AUDASPACE_PY_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
+               set(AUDASPACE_DEFINITIONS
+                       -DWITH_AUDASPACE
+                       "-DAUD_DEVICE_H=<AUD_C-API.h>"
+                       "-DAUD_SPECIAL_H=<AUD_C-API.h>"
+                       "-DAUD_SOUND_H=<AUD_C-API.h>"
+                       "-DAUD_HANDLE_H=<AUD_C-API.h>"
+                       "-DAUD_SEQUENCE_H=<AUD_C-API.h>"
+                       "-DAUD_TYPES_H=<AUD_Space.h>"
+               )
+       endif()
+endif()
+
 #-----------------------------------------------------------------------------
 # Check for valid directories
 # ... a partial checkout may cause this.
@@ -808,6 +846,14 @@ if(WITH_X11)
 
 endif()
 
+
+# ----------------------------------------------------------------------------
+# Main Platform Checks
+#
+# - UNIX
+# - WIN32
+# - APPLE
+
 if(UNIX AND NOT APPLE)
        macro(find_package_wrapper)
                if(WITH_STATIC_LIBS)
@@ -876,6 +922,13 @@ if(UNIX AND NOT APPLE)
        endif()
 
        # Audio IO
+       if(WITH_SYSTEM_AUDASPACE)
+               find_package_wrapper(Audaspace)
+               if(NOT AUDASPACE_FOUND OR NOT AUDASPACE_C_FOUND)
+                       message(FATAL_ERROR "Audaspace external library not found!")
+               endif()
+       endif()
+
        if(WITH_OPENAL)
                find_package_wrapper(OpenAL)
                if(NOT OPENAL_FOUND)
@@ -1097,7 +1150,7 @@ if(UNIX AND NOT APPLE)
 
                if(NOT OPENSUBDIV_FOUND)
                        set(WITH_OPENSUBDIV OFF)
-                       message(STATUS "OpenSundiv not found")
+                       message(STATUS "OpenSubdiv not found")
                endif()
        endif()
 
@@ -1535,6 +1588,16 @@ elseif(WIN32)
                        set(SDL_LIBPATH ${SDL}/lib)
                endif()
 
+               # Audio IO
+               if(WITH_SYSTEM_AUDASPACE)
+                       set(AUDASPACE_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
+                       set(AUDASPACE_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace.lib)
+                       set(AUDASPACE_C_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
+                       set(AUDASPACE_C_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-c.lib)
+                       set(AUDASPACE_PY_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
+                       set(AUDASPACE_PY_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-py.lib)
+               endif()
+
                # used in many places so include globally, like OpenGL
                blender_include_dirs_sys("${PTHREADS_INCLUDE_DIRS}")
 
@@ -2257,9 +2320,14 @@ endif()
 if(WITH_IMAGE_OPENJPEG)
        if(WITH_SYSTEM_OPENJPEG)
                # dealt with above
+               set(OPENJPEG_DEFINES "")
        else()
                set(OPENJPEG_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/libopenjpeg")
-               add_definitions(-DOPJ_STATIC)
+               set(OPENJPEG_DEFINES "-DOPJ_STATIC")
+       endif()
+       # Special handling of Windows platform where openjpeg is always static.
+       if(WIN32)
+               set(OPENJPEG_DEFINES "-DOPJ_STATIC")
        endif()
 endif()