update Bullet 2.x with latest changes, notice that the integration is not finished...
[blender.git] / extern / bullet2 / src / BulletCollision / BroadphaseCollision / btCollisionAlgorithm.h
index a57c7619985bf80776159745d6384eb62df6971d..3195f996fe0e56f89caa87b53c43f6d1e2d850af 100644 (file)
@@ -21,11 +21,14 @@ class btDispatcher;
 class btManifoldResult;
 struct btCollisionObject;
 struct btDispatcherInfo;
+class  btPersistentManifold;
+
 
 struct btCollisionAlgorithmConstructionInfo
 {
        btCollisionAlgorithmConstructionInfo()
-               :m_dispatcher(0)
+               :m_dispatcher(0),
+               m_manifold(0)
        {
        }
        btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
@@ -34,6 +37,7 @@ struct btCollisionAlgorithmConstructionInfo
        }
 
        btDispatcher*   m_dispatcher;
+       btPersistentManifold*   m_manifold;
 
        int     getDispatcherId();