update Bullet 2.x with latest changes, notice that the integration is not finished...
[blender.git] / extern / bullet2 / src / BulletCollision / BroadphaseCollision / btDispatcher.h
index f87c0281a97880c66fc4ab87f0f1faf767c7146b..75ef338fddeeb80cbd9b9ebcc74b474668e7807a 100644 (file)
@@ -65,7 +65,7 @@ class btDispatcher
 public:
        virtual ~btDispatcher() ;
 
-       virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1) = 0;
+       virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold=0) = 0;
 
        //
        // asume dispatchers to have unique id's in the range [0..max dispacher]