Cycles OSL minor optimizations: recycle shading context, don't do memory
[blender.git] / intern / cycles / kernel / osl / osl_services.h
index e687700b38317c1131a401ae277f17bae2555cad..cd4a4163209a5f900937b52beff1b12af83089f1 100644 (file)
@@ -106,13 +106,6 @@ public:
        static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
                        TypeDesc type, bool derivatives, void *val);
 
-       struct TraceData {
-               Ray ray;
-               Intersection isect;
-               ShaderData sd;
-               bool setup;
-       };
-
        static ustring u_distance;
        static ustring u_index;
        static ustring u_camera;