style cleanup
[blender.git] / source / blender / blenkernel / intern / smoke.c
index a40bfd48c399074329bcde03319e102a23dbaef0..b7251a5e795853abab0ac7cefbf3e15652d22d05 100644 (file)
@@ -1109,7 +1109,7 @@ static void em_freeData(EmissionMap *em)
 
 static void em_combineMaps(EmissionMap *output, EmissionMap *em2, int hires_multiplier, int additive, float sample_size)
 {
-       int i, x,y,z;
+       int i, x, y, z;
 
        /* copyfill input 1 struct and clear output for new allocation */
        EmissionMap em1;
@@ -1227,7 +1227,7 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
                float solid = sfs->particle_size * 0.5f;
                float smooth = 0.5f; /* add 0.5 cells of linear falloff to reduce aliasing */
                int hires_multiplier = 1;
-               int i,z;
+               int i, z;
                KDTree *tree;
 
                sim.scene = scene;