Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
[blender.git] / intern / CMakeLists.txt
index bb8cd7aaf70fb83aeb446c8182606374fe8f9396..43e5b6bff3e443cfc3e508241cd9d518d83e51a9 100644 (file)
 #
 # ***** END GPL LICENSE BLOCK *****
 
+# add_subdirectory(atomic)  # header only
 add_subdirectory(string)
 add_subdirectory(ghost)
 add_subdirectory(guardedalloc)
-add_subdirectory(moto)
+add_subdirectory(libmv)
 add_subdirectory(memutil)
 add_subdirectory(opencolorio)
-add_subdirectory(opennl)
 add_subdirectory(mikktspace)
-add_subdirectory(raskter)
+add_subdirectory(glew-mx)
+add_subdirectory(eigen)
 
 if(WITH_AUDASPACE)
        add_subdirectory(audaspace)
@@ -49,10 +50,6 @@ if(WITH_MOD_SMOKE)
        add_subdirectory(smoke)
 endif()
 
-if(WITH_MOD_BOOLEAN)
-       add_subdirectory(bsp)
-endif()
-
 if(WITH_IK_SOLVER)
        add_subdirectory(iksolver)
 endif()
@@ -61,6 +58,10 @@ if(WITH_IK_ITASC)
        add_subdirectory(itasc)
 endif()
 
+if(WITH_IK_SOLVER OR WITH_GAMEENGINE OR WITH_MOD_BOOLEAN)
+       add_subdirectory(moto)
+endif()
+
 if(WITH_CYCLES)
        add_subdirectory(cycles)
 endif()
@@ -73,8 +74,8 @@ if(WITH_BULLET)
        add_subdirectory(rigidbody)
 endif()
 
-if(WITH_COMPOSITOR)
-       add_subdirectory(opencl)
+if(WITH_OPENSUBDIV)
+       add_subdirectory(opensubdiv)
 endif()
 
 # only windows needs utf16 converter
@@ -82,3 +83,6 @@ if(WIN32)
        add_subdirectory(utfconv)
 endif()
 
+if(WITH_OPENVDB)
+       add_subdirectory(openvdb)
+endif()