BGE: ray casting works on soft body, the hit polygon is also returned. The modificati...
[blender.git] / extern / bullet2 / src / BulletCollision / CollisionShapes / btCollisionShape.h
index 1f4b9bec647dec5bbc5bc9e4bb4686b34321b605..b6374e64153c397edb78b6ed418689f3991684c9 100644 (file)
@@ -72,6 +72,10 @@ public:
        {
                return btBroadphaseProxy::isCompound(getShapeType());
        }
+       SIMD_FORCE_INLINE bool  isSoftBody() const
+       {
+               return btBroadphaseProxy::isSoftBody(getShapeType());
+       }
 
        ///isInfinite is used to catch simulation error (aabb check)
        SIMD_FORCE_INLINE bool isInfinite() const