Import ('env')
-window_system = sys.platform
+window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
if window_system == 'linux2':
- for f in pf:
- sources.remove('intern' + os.sep + f + 'Win32.cpp')
- sources.remove('intern' + os.sep + f + 'Carbon.cpp')
-elif window_system == 'win32':
- for f in pf:
- sources.remove('intern' + os.sep + f + 'X11.cpp')
- sources.remove('intern' + os.sep + f + 'Carbon.cpp')
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ sources.remove('intern' + os.sep + f + 'Carbon.cpp')
+elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'X11.cpp')
+ sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
- for f in pf:
- sources.remove('intern' + os.sep + f + 'Win32.cpp')
- sources.remove('intern' + os.sep + f + 'X11.cpp')
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ sources.remove('intern' + os.sep + f + 'X11.cpp')
else:
- print "Unknown window system specified."
- Exit()
+ print "Unknown window system specified."
+ Exit()
incs = '. ../string ' + env['BF_OPENGL_INC']
-env.BlenderLib ('blender_GHOST', sources, Split(incs), [], libtype='core', priority = 25 )
+env.BlenderLib ('bf_ghost', sources, Split(incs), [], libtype=['core','player'], priority = [25,15] )