remove use of gettext: _("...") style translation now its handled by rna.
[blender.git] / release / scripts / startup / bl_ui / properties_world.py
index 4f398c9fbd97daef2431bc37c12f3772bbf2ed10..71ee03296a0c0cf15f847151421cae654a81590d 100644 (file)
 
 # <pep8 compliant>
 import bpy
+from bpy.types import Panel
 from rna_prop_ui import PropertyPanel
 
-# TODO, "color_range" not in the UI
-
 
 class WorldButtonsPanel():
     bl_space_type = 'PROPERTIES'
@@ -34,7 +33,7 @@ class WorldButtonsPanel():
         return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
 
 
-class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_context_world(WorldButtonsPanel, Panel):
     bl_label = ""
     bl_options = {'HIDE_HEADER'}
     COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -63,7 +62,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
             split.label(text=str(texture_count), icon='TEXTURE')
 
 
-class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_preview(WorldButtonsPanel, Panel):
     bl_label = "Preview"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -76,7 +75,7 @@ class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
         self.layout.template_preview(context.world)
 
 
-class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_world(WorldButtonsPanel, Panel):
     bl_label = "World"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -96,8 +95,12 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
         col.active = world.use_sky_blend
         row.column().prop(world, "ambient_color")
 
+        row = layout.row()
+        row.prop(world, "exposure")
+        row.prop(world, "color_range")
+
 
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
     bl_label = "Ambient Occlusion"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -116,7 +119,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
         split.prop(light, "ao_blend_type", text="")
 
 
-class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
     bl_label = "Environment Lighting"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -135,7 +138,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
         split.prop(light, "environment_color", text="")
 
 
-class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
     bl_label = "Indirect Lighting"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -157,7 +160,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
             layout.label(text="Only works with Approximate gather method")
 
 
-class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_gather(WorldButtonsPanel, Panel):
     bl_label = "Gather"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
 
@@ -205,7 +208,7 @@ class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
             col.prop(light, "correction")
 
 
-class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_mist(WorldButtonsPanel, Panel):
     bl_label = "Mist"
     bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -234,7 +237,7 @@ class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
         layout.prop(world.mist_settings, "falloff")
 
 
-class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_stars(WorldButtonsPanel, Panel):
     bl_label = "Stars"
     bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -261,7 +264,7 @@ class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
         col.prop(world.star_settings, "average_separation", text="Separation")
 
 
-class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
+class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
     COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
     _context_path = "world"
     _property_type = bpy.types.World