int width, int height,
float motion_time);
- /* particles */
- bool sync_dupli_particle(BL::Object& b_ob,
- BL::DupliObject& b_dup,
- Object *object);
-
/* Images. */
void sync_images();
id_map<ObjectKey, Object> object_map;
id_map<void*, Mesh> mesh_map;
id_map<ObjectKey, Light> light_map;
- id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
set<Mesh*> mesh_synced;
set<Mesh*> mesh_motion_synced;
set<float> motion_times;