#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
-#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_object_types.h"
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
AnimData *adt;
- ParticleSystem *psys;
Material *ma, ***matarar;
Lamp *la;
ID *id;
}
}
- for (psys = ob->particlesystem.first; psys; psys = psys->next)
- id_make_local(bmain, &psys->part->id, false, false);
-
adt = BKE_animdata_from_id(&ob->id);
if (adt) BKE_animdata_make_local(adt);
}