const DRWContextState *DRW_context_state_get(void);
#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
-#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
+#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
#define XRAY_ENABLED(v3d) ((((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0) && (XRAY_ALPHA(v3d) < 1.0f))
#endif /* __DRW_RENDER_H__ */