{
if (POSE_is_bone_selection_overlay_active()) {
- const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? 0.0f : v3d->overlay.bone_select_alpha;
+ const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? 0.0f : v3d->overlay.xray_alpha_bone;
copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, alpha);
copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(alpha, 4));
DRWShadingGroup *grp;