BKE_screen_view3d_shading_init(&v3d->shading);
v3d->overlay.wireframe_threshold = 0.5f;
- v3d->overlay.bone_select_alpha = 0.5f;
+ v3d->overlay.xray_alpha_bone = 0.5f;
v3d->overlay.texture_paint_mode_opacity = 0.8;
v3d->overlay.weight_paint_mode_opacity = 1.0f;
v3d->overlay.vertex_paint_mode_opacity = 0.8;