Code cleanup: no need to check display list elements in texture space match
[blender.git] / source / blender / editors / curve / editcurve.c
index c132a1a17b67aeb4470afbc08a33ecdc1c7f5890..6d234598bf6df60722de5f04965413700d633e1c 100644 (file)
@@ -6910,7 +6910,7 @@ static int match_texture_space_exec(bContext *C, wmOperator *UNUSED(op))
        float min[3], max[3], size[3], loc[3];
        int a;
 
-       if (ELEM(NULL, object->curve_cache, object->curve_cache->disp.first)) {
+       if (object->curve_cache == NULL) {
                BKE_displist_make_curveTypes(scene, object, FALSE);
        }