attempt to fix reported problems with glsl shader on OS X (and other platforms)....
[blender.git] / source / gameengine / Ketsji / KX_BlenderMaterial.h
index 1af4b2550a95a8a10121d1d410ec7e9475e8588e..a250dcf81c4de11aa8adc942f4c8470666cd21e1 100644 (file)
@@ -85,6 +85,7 @@ private:
        
        bool                    mUserDefBlend;
        unsigned int    mBlendFunc[2];
+       bool                    mModified;
 
        // message centers
        void    setTexData( bool enable );