Code refactor: use KernelOject struct instead of float4 array.
[blender.git] / intern / cycles / render / scene.h
index ea9485ff23064fd73660378117f654d2be98d5e7..48e9ae4117afd9b615b5571678bac2662e22cff5 100644 (file)
@@ -86,7 +86,7 @@ public:
        device_vector<uint> patches;
 
        /* objects */
-       device_vector<float4> objects;
+       device_vector<KernelObject> objects;
        device_vector<float4> objects_vector;
 
        /* attributes */