2.5: Material buttons
[blender.git] / source / blender / render / intern / source / strand.c
index a47fef840ca289c568e57189469f0a31fbd75e1f..6e2a0e966dcb9458d7ec5b8a4a1c22b179de4643 100644 (file)
@@ -234,8 +234,8 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
                        interpolate_vec3(shr1->refl, shr2->refl, t, negt, shr->refl);
                if(addpassflag & SCE_PASS_REFRACT)
                        interpolate_vec3(shr1->refr, shr2->refr, t, negt, shr->refr);
-               if(addpassflag & SCE_PASS_RADIO)
-                       interpolate_vec3(shr1->rad, shr2->rad, t, negt, shr->rad);
+               /* removed if(addpassflag & SCE_PASS_RADIO)
+                       interpolate_vec3(shr1->rad, shr2->rad, t, negt, shr->rad);*/
                if(addpassflag & SCE_PASS_MIST)
                        interpolate_vec1(&shr1->mist, &shr2->mist, t, negt, &shr->mist);
        }