code cleanup: favor braces when blocks have mixed brace use.
[blender.git] / source / blender / blenkernel / intern / texture.c
index 2ae76ea..bdf2ce6 100644 (file)
@@ -256,7 +256,9 @@ int do_colorband(const ColorBand *coba, float in, float out[4])
                                left.pos = 0.0f;
                                cbd2 = &left;
                        }
-                       else cbd2 = cbd1 - 1;
+                       else {
+                               cbd2 = cbd1 - 1;
+                       }
                        
                        if (in >= cbd1->pos && coba->ipotype < 2) {
                                out[0] = cbd1->r;
@@ -911,15 +913,18 @@ void autotexname(Tex *tex)
                else if (tex->type == TEX_IMAGE) {
                        ima = tex->ima;
                        if (ima) {
-                               BLI_strncpy(di, ima->name, sizeof(di));
-                               BLI_splitdirstring(di, fi);
+                               BLI_split_file_part(ima->name, fi, sizeof(fi));
                                strcpy(di, "I.");
                                strcat(di, fi);
                                new_id(&bmain->tex, (ID *)tex, di);
                        }
-                       else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
+                       else {
+                               new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
+                       }
+               }
+               else {
+                       new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
                }
-               else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
        }
 }
 #endif