Here are some links to external packages you may or may not need:
-openssl: http://www.openssl.org
python: http://www.python.org
mxtexttools: http://www.egenix.com/files/python/mxTextTools.html (python lib)
libjpeg: http://www.ijg.org/
--------------Basic Makefile TIPS---------------------------------------
Edit source/nan_definitions.mk to fit your environment, be sure to edit the
-block matching your OS. You will want to change variables like NAN_OPENSSL,
+block matching your OS. You will want to change variables like
NAN_JPEG, NAN_PNG etc. to point to where you have those installed.
If you want to integrate the game-engine in Blender, you might want
Step 2:
You can use the package installer fink (http://fink.sourceforge.net/) for some
of the external libraries:
-1. openssl (fink install openssl)
-2. openssl-dev (fink install openssl-dev)
-3. jpeg (fink install libjpeg)
-4. png (fink install libpng3)
-5. cvs (fixes some bugs in the shipped cvs: fink install cvs)
-6. python22 ((addes the static lib for python) fink install python22)
+1. jpeg (fink install libjpeg)
+2. png (fink install libpng3)
+3. cvs (fixes some bugs in the shipped cvs: fink install cvs)
+4. python22 ((addes the static lib for python) fink install python22)
You will probably want to select python-nox when
it asks you.
-7. freetype (fink install freetype2)
+5. freetype (fink install freetype2)
After you have done this you should install the mx lib from:
http://www.egenix.com/files/python/mxTextTools.html
-(we are currently in the process removing openssl and mxTextTools from Blender)
+(we are currently in the process removing mxTextTools from Blender)
Step 3:
The rest of the external libraries are present in CVS in binary format so you