char name[64];
short format, type;
short disp_type, image_fileformat;
- short effect_ui; /* just ui selection box */
+ short effect_ui; /* ui selection box */
short preview_id; /* surface output id to preview */
short init_color_type, pad_s;
int flags, effect;
int image_resolution, substeps;
int start_frame, end_frame;
-
- int dry_speed, diss_speed;
- float disp_clamp;
+ int pad;
/* initial color */
float init_color[4];
struct Tex *init_texture;
char init_layername[40];
- int pad;
+
+ int dry_speed, diss_speed;
+ float disp_clamp;
float spread_speed, color_spread_speed, shrink_speed;
float drip_vel, drip_acc;
/* wave settings */
float wave_damping, wave_speed, wave_timescale, wave_spring;
- char uvlayer_name[32];
+ char uvlayer_name[32];
char image_output_path[240];
char output_name[40];
char output_name2[40]; /* some surfaces have 2 outputs */
#define MOD_DPAINT_ERASE (1<<3) /* removes paint */
#define MOD_DPAINT_RAMP_ALPHA (1<<4) /* only read falloff ramp alpha */
-#define MOD_DPAINT_PROX_FACEALIGNED (1<<5) /* do proximity check only in normal dir */
+#define MOD_DPAINT_PROX_PROJECT (1<<5) /* do proximity check only in defined dir */
#define MOD_DPAINT_INVERSE_PROX (1<<6) /* inverse proximity painting */
-#define MOD_DPAINT_ACCEPT_NONCLOSED (1<<7) /* allows volume brushes to work with non-closed volumes */
#define MOD_DPAINT_DO_SMUDGE (1<<8) /* brush smudges existing paint */
#define MOD_DPAINT_VELOCITY_ALPHA (1<<9) /* multiply brush influence by velocity */
/* brush ray_dir */
#define MOD_DPAINT_RAY_CANVAS 0
-#define MOD_DPAINT_RAY_ZPLUS 1
+#define MOD_DPAINT_RAY_BRUSH_AVG 1
+#define MOD_DPAINT_RAY_ZPLUS 2
/* Brush settings */