Fix T53874: OpenGL render problem with OpenEXR in 2.8 with float buffers.
[blender.git] / source / blender / render / intern / source / pipeline.c
index ed610b4e4b7f4fbbd5b1ca33bdc894228db58bc7..f1dce4d0cfbf2a59109d8f21d140ab0ce6d7b003 100644 (file)
@@ -437,8 +437,6 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
                        rr->rectz = rv->rectz;
                        rr->rect32 = rv->rect32;
 
-                       rr->have_combined = (rv->rectf != NULL);
-
                        /* active layer */
                        rl = render_get_active_layer(re, re->result);
 
@@ -839,7 +837,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
                re->result = MEM_callocN(sizeof(RenderResult), "new render result");
                re->result->rectx = re->rectx;
                re->result->recty = re->recty;
-               render_result_view_new(re->result, "new temporary view");
+               render_result_view_new(re->result, "");
        }
        
        if (re->r.scemode & R_VIEWPORT_PREVIEW)