BGE: Adding two new functions to bge.render to allow users to change the anisotropic...
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLRasterizer.h
index 54fab906049360d6d3dc54d28347cfc672c2c0ac..61568df91ebf336c3f52fc10211156dea4176f1d 100644 (file)
@@ -94,6 +94,8 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
        bool                    m_setfocallength;
        int                             m_noOfScanlines;
 
+       short                   m_prevafvalue;
+
        //motion blur
        int     m_motionblur;
        float   m_motionblurvalue;
@@ -294,6 +296,9 @@ public:
        virtual void    SetBlendingMode(int blendmode);
        virtual void    SetFrontFace(bool ccw);
        
+       virtual void    SetAnisotropicFiltering(short level);
+       virtual short   GetAnisotropicFiltering();
+       
        
 #ifdef WITH_CXX_GUARDEDALLOC
 public: