Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints...
[blender.git] / source / gameengine / Ketsji / KX_GameObject.cpp
index c5145ef2171badcf0cdfe67950e6dbc1e6cc6ce5..bdb586b24749de82e4852f65eae649f5993ca01d 100644 (file)
  */
 
 
-#if defined(_WIN64) && !defined(FREE_WINDOWS64)
+#if defined(_WIN64)
+#  ifdef __MINGW64__
+#    include <basetsd.h>
+#  endif
 typedef unsigned __int64 uint_ptr;
 #else
 typedef unsigned long uint_ptr;