Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints...
[blender.git] / source / gameengine / Ketsji / KX_IPO_SGController.cpp
index 950e3c88a9e939f1a1e356de292fe56780c71504..b8872f5ddc37a31f08c7cfbc88448c1c2c21675f 100644 (file)
  */
 
 
-#if defined(_WIN64) && !defined(FREE_WINDOWS64)
+#if defined(_WIN64)
+#  ifdef __MINGW64__
+#    include <basetsd.h>
+#  endif
 typedef unsigned __int64 uint_ptr;
 #else
 typedef unsigned long uint_ptr;