render stamp drawing is now done everywhere - (not just when saving
[blender.git] / source / blender / blenkernel / BKE_image.h
index 204e956dbc8bedab5965b50089996ad5b6f27cc0..b308342ac1e492e7647c22f2dc9039185e5d5250 100644 (file)
@@ -46,7 +46,8 @@ struct anim;
 /* call from library */
 void   free_image(struct Image *me);
 
-void   BKE_stamp(struct ImBuf *ibuf);
+void   BKE_stamp_info(struct ImBuf *ibuf);
+void   BKE_stamp_buf(unsigned char *rect, float *rectf, int width, int height);
 int            BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
 void   BKE_makepicstring(char *string, char *base, int frame, int imtype);
 void   BKE_add_image_extension(char *string, int imtype);