#include "BLI_blenlib.h"
#include "BLI_math.h"
-#include "BLI_rand.h"
#include "BLI_utildefines.h"
+#include "BLI_alloca.h"
+#include "BLI_linklist_stack.h"
#include "BLF_translation.h"
#include "BKE_global.h"
#include "BKE_screen.h"
+#include "RNA_access.h"
+#include "RNA_types.h"
+
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "screen_intern.h"
+extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+
/* general area and region code */
static void region_draw_emboss(ARegion *ar, rcti *scirct)
}
/* only exported for WM */
-void ED_region_do_listen(ARegion *ar, wmNotifier *note)
+void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note)
{
/* generic notes first */
switch (note->category) {
}
if (ar->type && ar->type->listener)
- ar->type->listener(ar, note);
+ ar->type->listener(sc, sa, ar, note);
}
/* only exported for WM */
-void ED_area_do_listen(ScrArea *sa, wmNotifier *note)
+void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note)
{
/* no generic notes? */
if (sa->type && sa->type->listener) {
- sa->type->listener(sa, note);
+ sa->type->listener(sc, sa, note);
}
}
sa->do_refresh = FALSE;
}
-/* based on screen region draw tags, set draw tags in azones, and future region tabs etc */
-/* only exported for WM */
-void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar)
-{
- AZone *az;
-
- for (az = sa->actionzones.first; az; az = az->next) {
- int xs, ys;
-
- xs = (az->x1 + az->x2) / 2;
- ys = (az->y1 + az->y2) / 2;
-
- /* test if inside */
- if (BLI_rcti_isect_pt(&ar->winrct, xs, ys)) {
- az->do_draw = TRUE;
- }
- }
-}
-
/**
* \brief Corner widgets use for dragging and splitting the view.
*/
int dx = x2 - x1;
int dy = y2 - y1;
- dx = copysign(ceilf(0.3f * fabsf(dx)), dx);
- dy = copysign(ceilf(0.3f * fabsf(dy)), dy);
+ dx = copysign(ceilf(0.3f * abs(dx)), dx);
+ dy = copysign(ceilf(0.3f * abs(dy)), dy);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
static void region_draw_azone_tab_plus(AZone *az)
{
- extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
-
glEnable(GL_BLEND);
/* add code to draw region hidden as 'too small' */
static void region_draw_azone_tria(AZone *az)
{
- extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
-
glEnable(GL_BLEND);
//UI_GetThemeColor3fv(TH_HEADER, col);
glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
glDisable(GL_BLEND);
}
-/* only exported for WM */
-void ED_area_overdraw(bContext *C)
+static void region_draw_azones(ScrArea *sa, ARegion *ar)
{
- wmWindow *win = CTX_wm_window(C);
- bScreen *screen = CTX_wm_screen(C);
- ScrArea *sa;
-
- /* Draw AZones, in screenspace */
- wmSubWindowSet(win, screen->mainwin);
+ AZone *az;
+
+ if (!sa)
+ return;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glPushMatrix();
+ glTranslatef(-ar->winrct.xmin, -ar->winrct.ymin, 0.0f);
- for (sa = screen->areabase.first; sa; sa = sa->next) {
- AZone *az;
- for (az = sa->actionzones.first; az; az = az->next) {
- if (az->do_draw) {
- if (az->type == AZONE_AREA) {
- area_draw_azone(az->x1, az->y1, az->x2, az->y2);
- }
- else if (az->type == AZONE_REGION) {
-
- if (az->ar) {
- /* only display tab or icons when the region is hidden */
- if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
- if (G.debug_value == 3)
- region_draw_azone_icon(az);
- else if (G.debug_value == 2)
- region_draw_azone_tria(az);
- else if (G.debug_value == 1)
- region_draw_azone_tab(az);
- else
- region_draw_azone_tab_plus(az);
- }
+ for (az = sa->actionzones.first; az; az = az->next) {
+ /* test if action zone is over this region */
+ rcti azrct;
+ BLI_rcti_init(&azrct, az->x1, az->x2, az->y1, az->y2);
+
+ if (BLI_rcti_isect(&ar->drawrct, &azrct, NULL)) {
+ if (az->type == AZONE_AREA) {
+ area_draw_azone(az->x1, az->y1, az->x2, az->y2);
+ }
+ else if (az->type == AZONE_REGION) {
+
+ if (az->ar) {
+ /* only display tab or icons when the region is hidden */
+ if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
+ if (G.debug_value == 3)
+ region_draw_azone_icon(az);
+ else if (G.debug_value == 2)
+ region_draw_azone_tria(az);
+ else if (G.debug_value == 1)
+ region_draw_azone_tab(az);
+ else
+ region_draw_azone_tab_plus(az);
}
}
-
- az->do_draw = FALSE;
}
}
}
+
+ glPopMatrix();
+
glDisable(GL_BLEND);
-
}
/* only exported for WM */
ar->drawrct = ar->winrct;
/* note; this sets state, so we can use wmOrtho and friends */
- wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
+ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, true);
UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0);
wmWindow *win = CTX_wm_window(C);
ScrArea *sa = CTX_wm_area(C);
ARegionType *at = ar->type;
-
+ bool scissor_pad;
+
/* see BKE_spacedata_draw_locks() */
if (at->do_lock)
return;
/* if no partial draw rect set, full rect */
- if (ar->drawrct.xmin == ar->drawrct.xmax)
+ if (ar->drawrct.xmin == ar->drawrct.xmax) {
ar->drawrct = ar->winrct;
+ scissor_pad = true;
+ }
else {
- /* extra clip for safety (intersect the rects, could use API func) */
- ar->drawrct.xmin = max_ii(ar->winrct.xmin, ar->drawrct.xmin);
- ar->drawrct.ymin = max_ii(ar->winrct.ymin, ar->drawrct.ymin);
- ar->drawrct.xmax = min_ii(ar->winrct.xmax, ar->drawrct.xmax);
- ar->drawrct.ymax = min_ii(ar->winrct.ymax, ar->drawrct.ymax);
+ /* extra clip for safety */
+ BLI_rcti_isect(&ar->winrct, &ar->drawrct, &ar->drawrct);
+ scissor_pad = false;
}
+
+ ar->do_draw |= RGN_DRAWING;
/* note; this sets state, so we can use wmOrtho and friends */
- wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
+ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, scissor_pad);
- UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0);
+ UI_SetTheme(sa ? sa->spacetype : 0, at->regionid);
/* optional header info instead? */
if (ar->headerstr) {
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
- BLF_draw_default(20, 8, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default(UI_UNIT_X, 0.4f * UI_UNIT_Y, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
}
else if (at->draw) {
at->draw(C, ar);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_PIXEL);
- ar->do_draw = FALSE;
+ region_draw_azones(sa, ar);
+
+ /* for debugging unneeded area redraws and partial redraw */
+#if 0
+ glEnable(GL_BLEND);
+ glColor4f(drand48(), drand48(), drand48(), 0.1f);
+ glRectf(ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
+ ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin);
+ glDisable(GL_BLEND);
+#endif
+
+ ar->do_draw = 0;
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
uiFreeInactiveBlocks(C, &ar->uiblocks);
void ED_region_tag_redraw(ARegion *ar)
{
- if (ar) {
+ /* don't tag redraw while drawing, it shouldn't happen normally
+ * but python scripts can cause this to happen indirectly */
+ if (ar && !(ar->do_draw & RGN_DRAWING)) {
/* zero region means full region redraw */
ar->do_draw = RGN_DRAW;
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct)
{
- if (ar) {
+ if (ar && !(ar->do_draw & RGN_DRAWING)) {
if (!ar->do_draw) {
/* no redraw set yet, set partial region */
ar->do_draw = RGN_DRAW_PARTIAL;
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type = AZONE_AREA;
- az->x1 = sa->totrct.xmin - 1;
- az->y1 = sa->totrct.ymin - 1;
+ az->x1 = sa->totrct.xmin;
+ az->y1 = sa->totrct.ymin;
az->x2 = sa->totrct.xmin + (AZONESPOT - 1);
az->y2 = sa->totrct.ymin + (AZONESPOT - 1);
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type = AZONE_AREA;
- az->x1 = sa->totrct.xmax + 1;
- az->y1 = sa->totrct.ymax + 1;
+ az->x1 = sa->totrct.xmax;
+ az->y1 = sa->totrct.ymax;
az->x2 = sa->totrct.xmax - (AZONESPOT - 1);
az->y2 = sa->totrct.ymax - (AZONESPOT - 1);
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
-#define AZONEPAD_EDGE (0.2f * U.widget_unit)
+#define AZONEPAD_EDGE (0.1f * U.widget_unit)
#define AZONEPAD_ICON (0.45f * U.widget_unit)
static void region_azone_edge(AZone *az, ARegion *ar)
{
az->x1 = ar->winrct.xmin;
az->y1 = ar->winrct.ymax - AZONEPAD_EDGE;
az->x2 = ar->winrct.xmax;
- az->y2 = ar->winrct.ymax;
+ az->y2 = ar->winrct.ymax + AZONEPAD_EDGE;
break;
case AE_BOTTOM_TO_TOPLEFT:
az->x1 = ar->winrct.xmin;
az->y1 = ar->winrct.ymin + AZONEPAD_EDGE;
az->x2 = ar->winrct.xmax;
- az->y2 = ar->winrct.ymin;
+ az->y2 = ar->winrct.ymin - AZONEPAD_EDGE;
break;
case AE_LEFT_TO_TOPRIGHT:
- az->x1 = ar->winrct.xmin;
+ az->x1 = ar->winrct.xmin - AZONEPAD_EDGE;
az->y1 = ar->winrct.ymin;
az->x2 = ar->winrct.xmin + AZONEPAD_EDGE;
az->y2 = ar->winrct.ymax;
break;
case AE_RIGHT_TO_TOPLEFT:
- az->x1 = ar->winrct.xmax;
+ az->x1 = ar->winrct.xmax + AZONEPAD_EDGE;
az->y1 = ar->winrct.ymin;
az->x2 = ar->winrct.xmax - AZONEPAD_EDGE;
az->y2 = ar->winrct.ymax;
static int rct_fits(rcti *rect, char dir, int size)
{
if (dir == 'h') {
- return BLI_rcti_size_x(rect) - size;
+ return BLI_rcti_size_x(rect) + 1 - size;
}
else { /* 'v' */
- return BLI_rcti_size_y(rect) - size;
+ return BLI_rcti_size_y(rect) + 1 - size;
}
}
/* overlapping regions only in the following restricted cases */
static int region_is_overlap(wmWindow *win, ScrArea *sa, ARegion *ar)
{
- if (U.uiflag2 & USER_REGION_OVERLAP)
- if (WM_is_draw_triple(win))
- if (ELEM5(sa->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_SEQ, SPACE_CLIP, SPACE_NODE))
+ if (U.uiflag2 & USER_REGION_OVERLAP) {
+ if (WM_is_draw_triple(win)) {
+ if (ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_SEQ)) {
if (ELEM3(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS))
return 1;
+ }
+ else if (sa->spacetype == SPACE_IMAGE) {
+ if (ELEM4(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS, RGN_TYPE_PREVIEW))
+ return 1;
+ }
+ }
+ }
+
return 0;
}
if (G.debug & G_DEBUG)
printf("region quadsplit failed\n");
}
- else quad = 1;
+ else {
+ quad = 1;
+ }
}
if (quad) {
if (quad == 1) { /* left bottom */
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
- short rt = U.pixelsize > 1.0f ? 1 : 0;
+ short rt = (short) U.pixelsize;
- if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + 1 + rt;
+ if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + rt;
else sa->totrct.xmin = sa->v1->vec.x;
- if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - 1 - rt;
+ if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - rt;
else sa->totrct.xmax = sa->v4->vec.x;
- if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + 1 + rt;
+ if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + rt;
else sa->totrct.ymin = sa->v1->vec.y;
- if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - 1 - rt;
+ if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - rt;
else sa->totrct.ymax = sa->v2->vec.y;
/* for speedup */
ar->winx = BLI_rcti_size_x(&ar->winrct) + 1;
ar->winy = BLI_rcti_size_y(&ar->winrct) + 1;
+ /* v2d mask is used to subtract scrollbars from a 2d view. Needs initialize here. */
+ BLI_rcti_init(&ar->v2d.mask, 0, ar->winx - 1, 0, ar->winy -1);
+
/* UI convention */
wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
glLoadIdentity();
sa1->headertype = sa2->headertype;
sa1->spacetype = sa2->spacetype;
+ sa1->type = sa2->type;
sa1->butspacetype = sa2->butspacetype;
if (swap_space == 1) {
}
if (sl) {
-
/* swap regions */
slold->regionbase = sa->regionbase;
sa->regionbase = sl->regionbase;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa);
}
-static const char *editortype_pup(void)
-{
- const char *types = N_(
- "Editor type: %t"
- "|3D View %x1"
-
- "|%l"
-
- "|Timeline %x15"
- "|Graph Editor %x2"
- "|DopeSheet %x12"
- "|NLA Editor %x13"
-
- "|%l"
-
- "|UV/Image Editor %x6"
-
- "|Video Sequence Editor %x8"
- "|Movie Clip Editor %x20"
- "|Text Editor %x9"
- "|Node Editor %x16"
- "|Logic Editor %x17"
-
- "|%l"
-
- "|Properties %x4"
- "|Outliner %x3"
- "|User Preferences %x19"
- "|Info %x7"
-
- "|%l"
-
- "|File Browser %x5"
-
- "|%l"
-
- "|Python Console %x18"
- );
-
- return IFACE_(types);
-}
-
-static void spacefunc(struct bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
-{
- ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype);
- ED_area_tag_redraw(CTX_wm_area(C));
-
- /* send space change notifier */
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, CTX_wm_area(C));
-}
-
/* returns offset for next button in header */
int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
{
ScrArea *sa = CTX_wm_area(C);
- uiBut *but;
+ bScreen *scr = CTX_wm_screen(C);
+ PointerRNA areaptr;
int xco = 0.4 * U.widget_unit;
-
- but = uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
- editortype_pup(), xco, yco, 1.5 * U.widget_unit, U.widget_unit,
- &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
- TIP_("Display current editor type (click for a menu of available types)"));
- uiButSetFunc(but, spacefunc, NULL, NULL);
- uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
-
+
+ RNA_pointer_create(&(scr->id), &RNA_Area, sa, &areaptr);
+
+ uiDefButR(block, MENU, 0, NULL, xco, yco, 1.5 * U.widget_unit, U.widget_unit,
+ &areaptr, "type", 0, 0.0f, 0.0f, 0.0f, 0.0f, "");
+
return xco + 1.7 * U.widget_unit;
}
if (sa->flag & HEADER_NO_PULLDOWN) {
but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
- xco, yco, U.widget_unit, U.widget_unit*0.9,
+ xco, yco, U.widget_unit, U.widget_unit * 0.9f,
&(sa->flag), 0, 0, 0, 0,
- "Show pulldown menus");
+ TIP_("Show pulldown menus"));
}
else {
but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
- xco, yco, U.widget_unit, U.widget_unit*0.9,
+ xco, yco, U.widget_unit, U.widget_unit * 0.9f,
&(sa->flag), 0, 0, 0, 0,
- "Hide pulldown menus");
+ TIP_("Hide pulldown menus"));
}
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
Panel *panel;
View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
- int x, y, xco, yco, w, em, triangle, open, newcontext = 0;
-
- if (contextnr >= 0)
- newcontext = UI_view2d_tab_set(v2d, contextnr);
+ int x, y, xco, yco, w, em, triangle;
+ bool is_context_new = 0;
+ int redo;
+ int scroll;
+
+ bool use_category_tabs = (ar->regiontype == RGN_TYPE_TOOLS); /* XXX, should use some better check? */
+ /* offset panels for small vertical tab area */
+ const char *category = NULL;
+ const int category_tabs_width = UI_PANEL_CATEGORY_MARGIN_WIDTH;
+ int margin_x = 0;
+
+ BLI_SMALLSTACK_DECLARE(pt_stack, PanelType *);
+ if (contextnr >= 0)
+ is_context_new = UI_view2d_tab_set(v2d, contextnr);
+
+ /* before setting the view */
if (vertical) {
- w = BLI_rctf_size_x(&v2d->cur);
- em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ /* only allow scrolling in vertical direction */
+ v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
+ v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
+ v2d->scroll &= ~(V2D_SCROLL_BOTTOM);
+ v2d->scroll |= (V2D_SCROLL_RIGHT);
}
else {
- w = UI_PANEL_WIDTH;
- em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ /* for now, allow scrolling in both directions (since layouts are optimized for vertical,
+ * they often don't fit in horizontal layout)
+ */
+ v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y);
+ v2d->scroll |= (V2D_SCROLL_BOTTOM);
+ v2d->scroll &= ~(V2D_SCROLL_RIGHT);
}
- /* create panels */
- uiBeginPanels(C, ar);
+ scroll = v2d->scroll;
- /* set view2d view matrix for scrolling (without scrollers) */
- UI_view2d_view_ortho(v2d);
- for (pt = ar->type->paneltypes.first; pt; pt = pt->next) {
+ /* collect panels to draw */
+ for (pt = ar->type->paneltypes.last; pt; pt = pt->prev) {
/* verify context */
- if (context)
- if (pt->context[0] && strcmp(context, pt->context) != 0)
- continue;
+ if (context && pt->context[0] && !STREQ(context, pt->context)) {
+ continue;
+ }
/* draw panel */
if (pt->draw && (!pt->poll || pt->poll(C, pt))) {
+ BLI_SMALLSTACK_PUSH(pt_stack, pt);
+ }
+ }
+
+
+ /* collect categories */
+ if (use_category_tabs) {
+ UI_panel_category_clear_all(ar);
+
+ /* gather unique categories */
+ BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt)
+ {
+ if (pt->category[0]) {
+ if (!UI_panel_category_find(ar, pt->category)) {
+ UI_panel_category_add(ar, pt->category);
+ }
+ }
+ }
+ BLI_SMALLSTACK_ITER_END;
+
+ if (!UI_panel_category_is_visible(ar)) {
+ use_category_tabs = false;
+ }
+ else {
+ category = UI_panel_category_active_get(ar, true);
+ margin_x = category_tabs_width;
+ }
+ }
+
+
+ /* sortof hack - but we cannot predict the height of panels, until it's being generated */
+ /* the layout engine works with fixed width (from v2d->cur), which is being set at end of the loop */
+ /* in case scroller settings (hide flags) differ from previous, the whole loop gets done again */
+ for (redo = 2; redo > 0; redo--) {
+
+ if (vertical) {
+ w = BLI_rctf_size_x(&v2d->cur);
+ em = (ar->type->prefsizex) ? 10 : 20; /* works out to 10*UI_UNIT_X or 20*UI_UNIT_X */
+ }
+ else {
+ w = UI_PANEL_WIDTH;
+ em = (ar->type->prefsizex) ? 10 : 20;
+ }
+
+ w -= margin_x;
+
+ /* create panels */
+ uiBeginPanels(C, ar);
+
+ /* set view2d view matrix - uiBeginBlock() stores it */
+ UI_view2d_view_ortho(v2d);
+
+ BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt)
+ {
+ bool open;
+
+ panel = uiPanelFindByType(ar, pt);
+
+ if (use_category_tabs && pt->category[0] && !STREQ(category, pt->category)) {
+ if ((panel == NULL) || ((panel->flag & PNL_PIN) == 0)) {
+ continue;
+ }
+ }
+
+ /* draw panel */
block = uiBeginBlock(C, ar, pt->idname, UI_EMBOSS);
- panel = uiBeginPanel(sa, ar, block, pt, &open);
+ panel = uiBeginPanel(sa, ar, block, pt, panel, &open);
/* bad fixed values */
triangle = (int)(UI_UNIT_Y * 1.1f);
if (open) {
short panelContext;
-
+
/* panel context can either be toolbar region or normal panels region */
if (ar->regiontype == RGN_TYPE_TOOLS)
panelContext = UI_LAYOUT_TOOLBAR;
else
panelContext = UI_LAYOUT_PANEL;
-
+
panel->layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext,
style->panelspace, 0, w - 2 * style->panelspace, em, style);
uiEndBlock(C, block);
}
- }
-
- /* align panels and return size */
- uiEndPanels(C, ar, &x, &y);
+ BLI_SMALLSTACK_ITER_END;
+ /* align panels and return size */
+ uiEndPanels(C, ar, &x, &y);
+
+ /* before setting the view */
+ if (vertical) {
+ /* we always keep the scroll offset - so the total view gets increased with the scrolled away part */
+ if (v2d->cur.ymax < - 0.001f)
+ y = min_ii(y, v2d->cur.ymin);
+
+ y = -y;
+ }
+ else {
+ /* don't jump back when panels close or hide */
+ if (!is_context_new)
+ x = max_ii(x, v2d->cur.xmax);
+ y = -y;
+ }
+
+ /* this also changes the 'cur' */
+ UI_view2d_totRect_set(v2d, x, y);
+
+ if (scroll != v2d->scroll) {
+ /* Note: this code scales fine, but because of rounding differences, positions of elements
+ * flip +1 or -1 pixel compared to redoing the entire layout again.
+ * Leaving in commented code for future tests */
+#if 0
+ uiScalePanels(ar, BLI_rctf_size_x(&v2d->cur));
+ break;
+#endif
+ }
+ else {
+ break;
+ }
+ }
+
+ BLI_SMALLSTACK_FREE(pt_stack);
+
/* clear */
if (ar->overlap) {
/* view should be in pixelspace */
glClear(GL_COLOR_BUFFER_BIT);
}
- /* before setting the view */
- if (vertical) {
- /* only allow scrolling in vertical direction */
- v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
- v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
- v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
- v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
-
- /* ensure tot is set correctly, to keep views on bottons, with sliders */
- y = min_ii(y, v2d->cur.ymin);
- y = -y;
- }
- else {
- /* for now, allow scrolling in both directions (since layouts are optimized for vertical,
- * they often don't fit in horizontal layout)
- */
- v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y);
- //v2d->keepofs |= V2D_LOCKOFS_Y|V2D_KEEPOFS_X;
- //v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_KEEPOFS_Y);
- v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE;
- v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_HIDE;
-
- /* don't jump back when panels close or hide */
- if (!newcontext)
- x = max_ii(x, v2d->cur.xmax);
- y = -y;
- }
-
- /* +V2D_SCROLL_HEIGHT is workaround to set the actual height (needs to be int) */
- UI_view2d_totRect_set(v2d, x + (int)V2D_SCROLL_WIDTH, y + (int)V2D_SCROLL_HEIGHT);
/* set the view */
UI_view2d_view_ortho(v2d);
/* restore view matrix */
UI_view2d_view_restore(C);
+ if (use_category_tabs) {
+ UI_panel_category_draw_all(ar, category);
+ }
+
/* scrollers */
scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
-
- /* XXX quick hacks for files saved with 2.5 already (i.e. the builtin defaults file)
- * scrollbars for button regions */
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
- ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
- ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
- ar->v2d.keepzoom |= V2D_KEEPZOOM;
-
- /* correctly initialized User-Prefs? */
- if (!(ar->v2d.align & V2D_ALIGN_NO_POS_Y))
- ar->v2d.flag &= ~V2D_IS_INITIALISED;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
/* UI_UNIT_Y is defined as U variable now, depending dpi */
int ED_area_headersize(void)
{
- return (int)(1.3f * UI_UNIT_Y);
+ return (int)(HEADERY * UI_DPI_FAC);
}
-void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
+void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_color[4])
{
const int header_height = UI_UNIT_Y;
uiStyle *style = UI_GetStyleDraw();
int fontid = style->widget.uifont_id;
+ GLint scissor[4];
rcti rect;
/* background box */
ED_region_visible_rect(ar, &rect);
- rect.xmin = 0;
rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height;
- if (block) {
- rect.xmax = BLI_rcti_size_x(&ar->winrct);
- }
- else {
- rect.xmax = rect.xmin + BLF_width(fontid, text) + 24;
- }
+ /* box fill entire width or just around text */
+ if (!block)
+ rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, text, BLF_DRAW_STR_DUMMY_MAX) + 1.2f * U.widget_unit);
rect.ymax = BLI_rcti_size_y(&ar->winrct);
+ /* setup scissor */
+ glGetIntegerv(GL_SCISSOR_BOX, scissor);
+ glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin,
+ BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
+
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
+ glColor4fv(fill_color);
glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
glDisable(GL_BLEND);
/* text */
UI_ThemeColor(TH_TEXT_HI);
- BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
+ BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ BLF_enable(fontid, BLF_CLIPPING);
+ BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit, 0.0f);
+
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
+
+ BLF_disable(fontid, BLF_CLIPPING);
+
+ /* restore scissor as it was before */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
for (; arn; arn = arn->next) {
if (ar != arn && arn->overlap) {
if (BLI_rcti_isect(rect, &arn->winrct, NULL)) {
- /* overlap left */
- if (rect->xmin == arn->winrct.xmin)
+
+ /* overlap left, also check 1 pixel offset (2 regions on one side) */
+ if (ABS(rect->xmin - arn->winrct.xmin) < 2)
rect->xmin = arn->winrct.xmax;
+
/* overlap right */
- if (rect->xmax == arn->winrct.xmax)
+ if (ABS(rect->xmax - arn->winrct.xmax) < 2)
rect->xmax = arn->winrct.xmin;
}
}