post release update of the scons build system for os x powerpc
[blender.git] / source / gameengine / Rasterizer / SConscript
index 3af763ffbf272092ce039c2daf9d051e30a231a4..2097540ed7e2c13cfb9d9c635698bd5b6028e05b 100755 (executable)
@@ -5,8 +5,9 @@ sources = env.Glob('*.cpp')
 
 incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
 
-cflags = []
 if env['OURPLATFORM']=='win32-vc':
-    cflags.append('/Ox')
-
-env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
+       cflags = []
+       cflags.append('/Ox')
+       env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
+else:
+       env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )