Getting BLF to work with the Blenderplayer.
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
index d98459a113cbb10776fd7dbf2f418223f13f48d4..855317b9f76801d1961cda58d339a7dc1354707a 100644 (file)
@@ -129,7 +129,7 @@ void WM_init(bContext *C, int argc, char **argv)
        ED_file_init();                 /* for fsmenu */
        ED_init_node_butfuncs();        
        
-       BLF_init(11, U.dpi);
+       BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
        BLF_lang_init();
        
        /* get the default database, plus a wm */