Getting BLF to work with the Blenderplayer.
[blender.git] / source / blenderplayer / bad_level_call_stubs / stubs.c
index 7f0a57be3713b393936b8be3c18829fba5f58dd4..f6a84b0852d5d442b2e0b8e1754fe9aa6f7d2f1b 100644 (file)
@@ -116,8 +116,6 @@ struct Render *RE_GetRender(const char *name){return (struct Render *) NULL;}
 /* blenkernel */
 char btempdir[] = "";
 void RE_FreeRenderResult(struct RenderResult *res){}
-char datatoc_bmonofont_ttf[] = "";
-int datatoc_bmonofont_ttf_size = 0;
 struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return (struct RenderResult *) NULL;}
 void RE_GetResultImage(struct Render *re, struct RenderResult *rr){}
 int RE_RenderInProgress(struct Render *re){return 0;}