Blender Internal: remove BLI BVH for raytracing.
[blender.git] / source / blender / render / intern / source / rayshade.c
index 7e6fd04c3f49b2eeed261dad8e473a226cf26823..61e8eb2dc6180dcfdbaecb98cf61ee2e726da37d 100644 (file)
@@ -119,8 +119,6 @@ RayObject *RE_rayobject_create(int type, int size, int octree_resolution)
                
        if (type == R_RAYSTRUCTURE_OCTREE) //TODO dynamic ocres
                res = RE_rayobject_octree_create(octree_resolution, size);
-       else if (type == R_RAYSTRUCTURE_BLIBVH)
-               res = RE_rayobject_blibvh_create(size);
        else if (type == R_RAYSTRUCTURE_VBVH)
                res = RE_rayobject_vbvh_create(size);
        else if (type == R_RAYSTRUCTURE_SIMD_SVBVH)