char name[64]; /* MAX_NAME */
/* mask input, either sequence or mask ID */
- int mask_input_type, pad;
+ int mask_input_type;
+ int mask_time;
struct Sequence *mask_sequence;
struct Mask *mask_id;
SEQUENCE_MASK_INPUT_ID = 1
};
+enum {
+ /* Mask animation will be remapped relative to the strip start frame. */
+ SEQUENCE_MASK_TIME_RELATIVE = 0,
+ /* Global (scene) frame number will be used to access the mask. */
+ SEQUENCE_MASK_TIME_ABSOLUTE = 1,
+};
+
#endif /* __DNA_SEQUENCE_TYPES_H__ */