return ret;
}
-
+/* maxdist: zero effect from this distance outwards (if usemax) */
+/* mindist: full effect up to this distance (if usemin) */
+/* power: falloff with formula 1/r^power */
static float falloff_func(float fac, int usemin, float mindist, int usemax, float maxdist, float power)
{
- if(!usemin)
- mindist= 0.0f;
+ /* first quick checks */
+ if(usemax && fac > maxdist)
+ return 0.0f;
- if(fac < mindist) {
+ if(usemin && fac < mindist)
return 1.0f;
- }
- else if(usemax) {
- if(fac>maxdist || (maxdist-mindist)<=0.0f)
- return 0.0f;
- fac= (fac-mindist)/(maxdist-mindist);
- return 1.0f - (float)pow((double)fac, (double)power);
- }
- else
- return pow((double)1.0f+fac-mindist, (double)-power);
+ if(!usemin)
+ mindist = 0.0;
+
+ return pow((double)1.0+fac-mindist, (double)-power);
}
static float falloff_func_dist(PartDeflect *pd, float fac)