Fix border rendering for eevee + stop passing render result around
[blender.git] / source / blender / draw / engines / eevee / eevee_private.h
index 85d6dd8b4485ff5bfec2393e972d2034a0c6f44f..8039fa6e946f05acfe22b5f7039443e80fb29e3a 100644 (file)
@@ -888,7 +888,7 @@ void EEVEE_effects_free(void);
 /* eevee_render.c */
 void EEVEE_render_init(EEVEE_Data *vedata, struct RenderEngine *engine, struct Depsgraph *depsgraph);
 void EEVEE_render_cache(void *vedata, struct Object *ob, struct RenderEngine *engine, struct Depsgraph *depsgraph);
-void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct RenderResult *render_result, struct RenderLayer *render_layer);
+void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct RenderLayer *render_layer, const struct rcti *rect);
 void EEVEE_render_update_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
 
 /* Shadow Matrix */