manually make small changes to sync with trunk
[blender.git] / source / blender / editors / sculpt_paint / paint_vertex.c
index 2ccf53a35fdbe5c3b59605c759fe2320f02f248c..562a46586b96c314c5fde601674d8ca22903247f 100644 (file)
@@ -75,7 +75,6 @@
 #include "BKE_paint.h"
 #include "BKE_report.h"
 
-
 #include "WM_api.h"
 #include "WM_types.h"
 
@@ -386,6 +385,7 @@ void vpaint_fill(Object *ob, unsigned int paintcol)
        DAG_id_tag_update(&me->id, 0);
 }
 
+
 /* fills in the selected faces with the current weight and vertex group */
 void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
 {
@@ -401,7 +401,7 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
        
        me= ob->data;
        if(me==NULL || me->totface==0 || me->dvert==NULL || !me->mface) return;
-
+       
        selected= (me->editflag & ME_EDIT_PAINT_MASK);
 
        indexar= get_indexarray(me);