use BLI_strncpy and BLI_snprintf when the size of the string is known.
[blender.git] / source / blender / editors / space_view3d / drawobject.c
index 0066e9d..1f57845 100644 (file)
@@ -4539,7 +4539,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
 
                        for(a=0, pa=psys->particles; a<totpart; a++, pa++){
                                float vec_txt[3];
-                               sprintf(numstr, "%i", a);
+                               BLI_snprintf(numstr, sizeof(numstr), "%i", a);
                                /* use worldspace beause object matrix is already applied */
                                mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
                                view3d_cached_text_draw_add(vec_txt, numstr, 10, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, tcol);