.. data:: GPU_DYNAMIC_SAMPLER_2DSHADOW
+ The uniform is an float representing the bumpmap scaling.
+
+ :value: 14
+
+.. data:: GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE
+
The uniform is an integer representing a shadow buffer corresponding to a lamp
casting shadow.
- :value: 14
+ :value: 15
GLSL attribute type