Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / Sumo / SumoPHYCallbackBridge.h
old mode 100755 (executable)
new mode 100644 (file)
index 4f4d841..cc980f3
@@ -11,7 +11,7 @@ class SumoPHYCallbackBridge
 
 public:
        
-       SumoPHYCallbackBridge::SumoPHYCallbackBridge(void* clientData,PHY_ResponseCallback phyCallback);
+       SumoPHYCallbackBridge(void* clientData,PHY_ResponseCallback phyCallback);
 
        static DT_Bool StaticSolidToPHYCallback(void *client_data,
                                                                                   void *client_object1,