glFrontFace(GL_CCW);
m_last_frontface = true;
- glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
m_redback = 0.4375;
m_greenback = 0.4375;
m_blueback = 0.4375;
m_alphaback = 0.0;
+ glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
glShadeModel(GL_SMOOTH);
return true;