fix for G,G causing vertex slide in UV/Image window, also comment unused defines...
[blender.git] / source / blender / render / intern / source / multires_bake.c
index 13c9e6e88bd481272659b2dafaa2c8db76d3222f..89f67335c39974fa12515e6d2b69b38ac222207a 100644 (file)
@@ -452,7 +452,7 @@ static void init_ccgdm_arrays(DerivedMesh *dm)
        grid_offset = dm->getGridOffset(dm);
        dm->getGridKey(dm, &key);
 
-       (void) grid_data;
+       (void) grid_size;
        (void) grid_data;
        (void) grid_offset;
 }