style cleanup: follow style guide for formatting of if/for/while loops, and else...
[blender.git] / source / blender / editors / mesh / editmesh_bvh.c
index 3716949cb46aca65efd88cf702bff0ece9c55876..6571af11af583026497e00b4856c618ab609132d 100644 (file)
@@ -229,7 +229,8 @@ BMFace *BMBVH_RayCast(BMBVHTree *tree, float *co, float *dir, float *hitout, flo
                                                            ((v3->co[i] - v1->co[i]) * tree->uv[1]);
                                }
                                copy_v3_v3(hitout, co);
-                       } else {
+                       }
+                       else {
                                copy_v3_v3(hitout, hit.co);
                        }