style cleanup: follow style guide for formatting of if/for/while loops, and else...
[blender.git] / source / blender / editors / space_buttons / buttons_texture.c
index ae1f504697e285354284d7b2539882b60c414c7b..ba37cb8a892826a18fd3259f64ca909480da67ec 100644 (file)
@@ -111,9 +111,9 @@ static void buttons_texture_users_find_nodetree(ListBase *users, ID *id,
 {
        bNode *node;
 
-       if(ntree) {
-               for(node=ntree->nodes.first; node; node=node->next) {
-                       if(node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
+       if (ntree) {
+               for (node=ntree->nodes.first; node; node=node->next) {
+                       if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
                                PointerRNA ptr;
                                /* PropertyRNA *prop; */ /* UNUSED */
 
@@ -123,7 +123,7 @@ static void buttons_texture_users_find_nodetree(ListBase *users, ID *id,
                                buttons_texture_user_node_add(users, id, ntree, node,
                                        category, RNA_struct_ui_icon(ptr.type), node->name);
                        }
-                       else if(node->type == NODE_GROUP && node->id) {
+                       else if (node->type == NODE_GROUP && node->id) {
                                buttons_texture_users_find_nodetree(users, id, (bNodeTree*)node->id, category);
                        }
                }
@@ -154,46 +154,46 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
        ID *pinid = sbuts->pinid;
 
        /* get data from context */
-       if(pinid) {
-               if(GS(pinid->name) == ID_SCE)
+       if (pinid) {
+               if (GS(pinid->name) == ID_SCE)
                        scene= (Scene*)pinid;
-               else if(GS(pinid->name) == ID_OB)
+               else if (GS(pinid->name) == ID_OB)
                        ob= (Object*)pinid;
-               else if(GS(pinid->name) == ID_LA)
+               else if (GS(pinid->name) == ID_LA)
                        la= (Lamp*)pinid;
-               else if(GS(pinid->name) == ID_WO)
+               else if (GS(pinid->name) == ID_WO)
                        wrld= (World*)pinid;
-               else if(GS(pinid->name) == ID_MA)
+               else if (GS(pinid->name) == ID_MA)
                        ma= (Material*)pinid;
-               else if(GS(pinid->name) == ID_BR)
+               else if (GS(pinid->name) == ID_BR)
                        brush= (Brush*)pinid;
        }
 
-       if(!scene)
+       if (!scene)
                scene= CTX_data_scene(C);
        
-       if(!(pinid || pinid == &scene->id)) {
+       if (!(pinid || pinid == &scene->id)) {
                ob= (scene->basact)? scene->basact->object: NULL;
                wrld= scene->world;
                brush= paint_brush(paint_get_active(scene));
        }
 
-       if(ob && ob->type == OB_LAMP && !la)
+       if (ob && ob->type == OB_LAMP && !la)
                la= ob->data;
-       if(ob && !ma)
+       if (ob && !ma)
                ma= give_current_material(ob, ob->actcol);
 
        /* fill users */
        users->first = users->last = NULL;
 
-       if(ma)
+       if (ma)
                buttons_texture_users_find_nodetree(users, &ma->id, ma->nodetree, "Material");
-       if(la)
+       if (la)
                buttons_texture_users_find_nodetree(users, &la->id, la->nodetree, "Lamp");
-       if(wrld)
+       if (wrld)
                buttons_texture_users_find_nodetree(users, &wrld->id, wrld->nodetree, "World");
 
-       if(ob) {
+       if (ob) {
                ParticleSystem *psys= psys_get_current(ob);
                MTex *mtex;
                int a;
@@ -202,12 +202,12 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
                modifiers_foreachTexLink(ob, buttons_texture_modifier_foreach, users);
 
                /* particle systems */
-               if(psys) {
+               if (psys) {
                        /* todo: these slots are not in the UI */
-                       for(a=0; a<MAX_MTEX; a++) {
+                       for (a=0; a<MAX_MTEX; a++) {
                                mtex = psys->part->mtex[a];
 
-                               if(mtex) {
+                               if (mtex) {
                                        PointerRNA ptr;
                                        PropertyRNA *prop;
 
@@ -221,7 +221,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
                }
 
                /* field */
-               if(ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
+               if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
                        PointerRNA ptr;
                        PropertyRNA *prop;
 
@@ -234,7 +234,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
        }
 
        /* brush */
-       if(brush) {
+       if (brush) {
                PointerRNA ptr;
                PropertyRNA *prop;
 
@@ -253,8 +253,8 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
        ButsContextTexture *ct= sbuts->texuser;
        Scene *scene= CTX_data_scene(C);
 
-       if(!scene_use_new_shading_nodes(scene)) {
-               if(ct) {
+       if (!scene_use_new_shading_nodes(scene)) {
+               if (ct) {
                        BLI_freelistN(&ct->users);
                        MEM_freeN(ct);
                        sbuts->texuser= NULL;
@@ -263,7 +263,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
                return;
        }
 
-       if(!ct) {
+       if (!ct) {
                ct= MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture");
                sbuts->texuser= ct;
        }
@@ -274,14 +274,14 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
        buttons_texture_users_from_context(&ct->users, C, sbuts);
 
        /* set one user as active based on active index */
-       if(ct->index >= BLI_countlist(&ct->users))
+       if (ct->index >= BLI_countlist(&ct->users))
                ct->index= 0;
 
        ct->user = BLI_findlink(&ct->users, ct->index);
        ct->texture = NULL;
 
-       if(ct->user) {
-               if(ct->user->ptr.data) {
+       if (ct->user) {
+               if (ct->user->ptr.data) {
                        PointerRNA texptr;
                        Tex *tex;
 
@@ -291,14 +291,14 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
 
                        ct->texture = tex;
                }
-               else if(ct->user->node && !(ct->user->node->flag & NODE_ACTIVE_TEXTURE)) {
+               else if (ct->user->node && !(ct->user->node->flag & NODE_ACTIVE_TEXTURE)) {
                        ButsTextureUser *user;
 
                        /* detect change of active texture node in same node tree, in that
                         * case we also automatically switch to the other node */
-                       for(user=ct->users.first; user; user=user->next) {
-                               if(user->ntree == ct->user->ntree && user->node != ct->user->node) {
-                                       if(user->node->flag & NODE_ACTIVE_TEXTURE) {
+                       for (user=ct->users.first; user; user=user->next) {
+                               if (user->ntree == ct->user->ntree && user->node != ct->user->node) {
+                                       if (user->node->flag & NODE_ACTIVE_TEXTURE) {
                                                ct->user = user;
                                                ct->index = BLI_findindex(&ct->users, user);
                                                break;
@@ -318,11 +318,11 @@ static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg)
        PointerRNA texptr;
        Tex *tex;
 
-       if(!ct)
+       if (!ct)
                return;
 
        /* set user as active */
-       if(user->node) {
+       if (user->node) {
                ED_node_set_active(CTX_data_main(C), user->ntree, user->node);
                ct->texture = NULL;
        }
@@ -346,12 +346,12 @@ static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUS
        uiBlock *block = uiLayoutGetBlock(layout);
        const char *last_category = NULL;
 
-       for(user=ct->users.first; user; user=user->next) {
+       for (user=ct->users.first; user; user=user->next) {
                uiBut *but;
                char name[UI_MAX_NAME_STR];
 
                /* add label per category */
-               if(!last_category || strcmp(last_category, user->category) != 0) {
+               if (!last_category || strcmp(last_category, user->category) != 0) {
                        uiItemL(layout, user->category, ICON_NONE);
                        but= block->buttons.last;
                        but->flag= UI_TEXT_LEFT;
@@ -380,13 +380,13 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C)
        ButsTextureUser *user;
        char name[UI_MAX_NAME_STR];
 
-       if(!ct)
+       if (!ct)
                return;
 
        /* get current user */
        user= ct->user;
 
-       if(!user) {
+       if (!user) {
                uiItemL(layout, "No textures in context.", ICON_NONE);
                return;
        }
@@ -394,7 +394,7 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C)
        /* create button */
        BLI_snprintf(name, UI_MAX_NAME_STR, "%s", user->name);
 
-       if(user->icon) {
+       if (user->icon) {
                but = uiDefIconTextMenuBut(block, template_texture_user_menu, NULL,
                        user->icon, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, "");
        }
@@ -417,14 +417,14 @@ static void template_texture_show(bContext *C, void *data_p, void *prop_p)
        ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL;
        ButsTextureUser *user;
 
-       if(!ct)
+       if (!ct)
                return;
 
-       for(user=ct->users.first; user; user=user->next)
-               if(user->ptr.data == data_p && user->prop == prop_p)
+       for (user=ct->users.first; user; user=user->next)
+               if (user->ptr.data == data_p && user->prop == prop_p)
                        break;
        
-       if(user) {
+       if (user) {
                /* select texture */
                template_texture_select(C, user, NULL);
 
@@ -446,16 +446,16 @@ void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, Prope
        ButsTextureUser *user;
 
        /* only show button in other tabs in properties editor */
-       if(!ct || sbuts->mainb == BCONTEXT_TEXTURE)
+       if (!ct || sbuts->mainb == BCONTEXT_TEXTURE)
                return;
 
        /* find corresponding texture user */
-       for(user=ct->users.first; user; user=user->next)
-               if(user->ptr.data == ptr->data && user->prop == prop)
+       for (user=ct->users.first; user; user=user->next)
+               if (user->ptr.data == ptr->data && user->prop == prop)
                        break;
        
        /* draw button */
-       if(user) {
+       if (user) {
                uiBlock *block = uiLayoutGetBlock(layout);
                uiBut *but;