style cleanup: follow style guide for formatting of if/for/while loops, and else...
[blender.git] / source / blender / nodes / composite / nodes / node_composite_sepcombRGBA.c
index 1f0b504f161908dfc8badbeb1534a53139cadd72..be4a8ac76fe2d478d6547221ef766b1c2de8744f 100644 (file)
@@ -51,7 +51,7 @@ static void node_composit_exec_seprgba(void *UNUSED(data), bNode *UNUSED(node),
        /* stack order in: col */
        
        /* input no image? then only color operation */
-       if(in[0]->data==NULL) {
+       if (in[0]->data==NULL) {
                out[0]->vec[0] = in[0]->vec[0];
                out[1]->vec[0] = in[0]->vec[1];
                out[2]->vec[0] = in[0]->vec[2];
@@ -62,16 +62,16 @@ static void node_composit_exec_seprgba(void *UNUSED(data), bNode *UNUSED(node),
                CompBuf *cbuf= typecheck_compbuf(in[0]->data, CB_RGBA);
 
                /* don't do any pixel processing, just copy the stack directly (faster, I presume) */
-               if(out[0]->hasoutput)
+               if (out[0]->hasoutput)
                        out[0]->data= valbuf_from_rgbabuf(cbuf, CHAN_R);
-               if(out[1]->hasoutput)
+               if (out[1]->hasoutput)
                        out[1]->data= valbuf_from_rgbabuf(cbuf, CHAN_G);
-               if(out[2]->hasoutput)
+               if (out[2]->hasoutput)
                        out[2]->data= valbuf_from_rgbabuf(cbuf, CHAN_B);
-               if(out[3]->hasoutput)
+               if (out[3]->hasoutput)
                        out[3]->data= valbuf_from_rgbabuf(cbuf, CHAN_A);
                
-               if(cbuf!=in[0]->data) 
+               if (cbuf!=in[0]->data) 
                        free_compbuf(cbuf);
 
        }
@@ -118,7 +118,7 @@ static void node_composit_exec_combrgba(void *UNUSED(data), bNode *node, bNodeSt
        /* stack order in: 4 value channels */
        
        /* input no image? then only color operation */
-       if((in[0]->data==NULL) && (in[1]->data==NULL) && (in[2]->data==NULL) && (in[3]->data==NULL)) {
+       if ((in[0]->data==NULL) && (in[1]->data==NULL) && (in[2]->data==NULL) && (in[3]->data==NULL)) {
                out[0]->vec[0] = in[0]->vec[0];
                out[0]->vec[1] = in[1]->vec[0];
                out[0]->vec[2] = in[2]->vec[0];