Get rid of c++ in blenkernel and modifiers
[blender.git] / source / gameengine / Converter / BL_ArmatureActuator.cpp
index 3cea77f4c3e1d148fcae0095ed3fb876ed92e43d..a56fab31a262c78f3e135a30b37bf06600b4b925 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_action_types.h"
 #include "DNA_constraint_types.h"
 #include "DNA_actuator_types.h"
@@ -110,7 +115,7 @@ bool BL_ArmatureActuator::UnlinkObject(SCA_IObject* clientobj)
        return res;
 }
 
-void BL_ArmatureActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+void BL_ArmatureActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
 {
        void **h_obj = (*obj_map)[m_gametarget];
        if (h_obj) {